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Every attack feels *extremely* good to use, the sound effects and animations are perfectly crisp and crunchy. The most effective method for me definitely seemed to be just spamming attacks, but balancing like that is always one of the hardest things about jams and it was still extremely fun haha.

I think the movement controls felt a little floaty and weird but that might have been because I was playing the webgl version.

Overall, extremely good job, probably my favourite game of the jam so far. 

(+1)

Thanks for the feedback on the movement. It was a new thing for us, trying to make a character controller that could bounce around against the dice but still feel good, and I don't think we really nailed it. We definitely didn't tune the balancing quite right either, lol. Anyways, I'm glad you liked it and thanks for the compliments!