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(1 edit)

I gave this a decent shot and I think I kinda figured it out. The issue is with the inventory. There's no explanation for it in game and once it's filled up once you can never interact with items, even if you get rid of everything in the inventory. The direction you're heading definitely has a lot of potential. Keep at it and this could be an interesting game.

Thanks for checking it out!!!  Yeah the biggest time suck was learning Godot and understanding it's in's and outs.  Also dealing with figuring out the best pathfinding solution but I was able to get something setup!  I was hoping to aim on some of the "core" mechanics being completed.

As it stands inventory is just a holder for resources which you dump at your home base (and probably other home bases as I think about how the code is setup) but some explanation of that would be nice.  I'll definately keep it noted as I continue development!