Thanks for checking it out!!! Yeah the biggest time suck was learning Godot and understanding it's in's and outs. Also dealing with figuring out the best pathfinding solution but I was able to get something setup! I was hoping to aim on some of the "core" mechanics being completed.
As it stands inventory is just a holder for resources which you dump at your home base (and probably other home bases as I think about how the code is setup) but some explanation of that would be nice. I'll definately keep it noted as I continue development!