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my god this is absolutely incredible. some of the climactic parts of these tracks had me actually saying "oh my god" out loud. every single track is amazing and i love how powerful and ominous most of it feels, and i also love how u incorporated some more acoustic instruments to contrast with all the insane electronic sounds. u managed to blend these elements together so seamlessly. the quieter portions are so atmospheric and the "drop" portions r so powerful and huge and whatever other words

i went into this expecting something really good as i rlly enjoyed ur previous submissions to previous ost jams but this still completely shattered my expectations. idk if this is just my style or what but this hit so hard. the arrangement and composition was very great but jesus christ the sound design is just so good. i loved all the weird sounds and also just the synths. please teach me ur ways how do u make these sounds

finally, i also rlly liked the story u made for this whole thing, quite surreal and a bit scary. very unique and fitting for the soundtrack

11/10 honestly incredible, very very well done

Thank you for your comment! I feel like I get sucked into a self-critical spiral with my music so it’s always wild to hear that people like my music.

When it comes to sound design, as long as you know the basics, experimentation and getting your hands dirty will usually will go a long way. Even if the sounds you make are bad you are learning what doesn’t work (though honestly there can be a place for everything). A trick I use when making synths is to try to give each one its own unique character and purpose. It’s easy to get trapped in a loop of creating synths that sound the same if you aren’t careful. You can add character by subtly using white noise, slightly detuning oscillators, automation random parameters with an envelope or lfo, adding drastic effects with a low the mix knob turned low, and purposefully adding imperfections (bitcrusher with a low downsample and bit rate is good for this as well as ring modulation and FM and tape effects that change pitch). Also don’t underestimate low pass filters, they are great for adding subtle timbre changes and when modulated by a fast lfo 14-100 hz and a high filter resonance they can create a wet sounding texture. There’s much much more to it than that but that’s pretty much a general overview

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thanks for the tips