Neat little concept that harkens to games like "Papers Please". A little too long for the amount of content so gets repetitive quite quickly (Maybe 500 is enough). Fav thing about it is the sound design choice. Very simple but discordant notes that make things seem tense even with very little else happening at any given moment.
Viewing post in The Role of the Dice jam comments
Thanks a lot for playing
I didn't really get time to Play-test the game, so the max popularity limit was a bit too high...
I originally created the music in much higher pitch and it was really fast paced... but when I entered unity I accidentally changed the pitch of the song instead of the volume... It sounded much better this way than the original so I left it be :)