Yeah seems like we're hearing about all sorts of issues in the WebGL build... Unfortunate that we can't fix them now, but the game should run properly with the Windows version if you're still interested in trying it!
Aethyrea
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Thanks! I managed to put that together near the last bit before succumbing to exhaustion :P
Was a bit annoying cuz we basically had to hack together a modified version of the main game logic cuz there was a lot of interacting parts. But a good intro is always important if the mechanics aren't inherently obvious
Neat little concept that harkens to games like "Papers Please". A little too long for the amount of content so gets repetitive quite quickly (Maybe 500 is enough). Fav thing about it is the sound design choice. Very simple but discordant notes that make things seem tense even with very little else happening at any given moment.
Very great game with fantastic presentation. One thing that was incredibly confusing though was the green -2 on getting the health orbs. The "-" implied that it was a negative, and I was actively trying to avoid those orbs for quite a while until I realized what exactly they were. Really should have been a "+2"
Yeah, this was a good experience. I definitely didn't have the correct priorities going in. First time actually participating in a game jam, and gotta say, it felt very different from what I was expecting. I've done a lot of hackathons back when I was in college, and kinda expected it to feel the same.
But I've learned that the actual polish and user experience holds way more importance, whereas in hackathons, a working proof of concept is the number one priority, and I approached it the wrong way.