Great audio, haha. Obv getting balance right is nearly impossible in such a short jam, but it seems pretty easy to reach enough damage to 1 shot the enemies, then just camp a spawn point while only hitting the attack button. Regardless, I'm a fan of your action-game spin on the jam's theme!
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This was my first time having to focus on audio as lead and even though I couldn't get the balancing how I wanted I had fun recording and playtesting with everything in the scene. To be honest, not only was it a great learning experience, but it gave me an idea of a focus area that I can improve on, and maybe even specialize in. In other words, as Tisakorean would say: I have to get sillier. Also, it's unfortunate that we could not prevent a dominant strategy this time around, therefore, in the future its priority will be a lot higher in the hierarchy. Thank you for playing and I appreciate your feedback.