Beautiful presentation
giavanni
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This was an experience. Before playing this Dice, I Hate Dice, I was a nobody -- A loser you could say. One day my only friend said, "hey have you heard of GMTK 2022". I said no, so he sent me a link to Dice, I Hate Dice. I heard the pure emotions coming from the music in this game. I cried deep emotional tears and realized at that very moment I could make something of myself. I broke out of my shell and turned my life around. This game saved me. Thank you Collision Check Games. Bless Mark.
Interesting game. Congrats on submitting.
lol. I appreciate the feedback and thank you for playing. Also, yeah initially we wanted a scoring system to give play meaning but we ran out of time sadly. I plan on learning cutscenes soon as well so maybe something like that can introduce the loop really quickly to prevent potential confusion in the future.
Interesting spin on puzzles. The movement choice/restriction has to be my favorite mechanic out of all the games I played in the jam. You've also accounted for people who don't already know the sides of dice, allowing space for figuring it out as the game is being played for levels that rely on memorization. Great job.
Cool story concept with interesting gameplay. Sometimes I go into the negatives on moves spent which allows for infinite but it still didn't help me win lol. I also killed both guards and still lost-- I think the last guard intercepted both the anthrax and document on the same frame or something. Nonetheless, congrats on submitting!
JoeBronson gave me an idea to share: instead of the car, maybe a automatic battering ram or something of the like just to match world theme. I like the idea regardless of that. I will say, that much like the other comments, it was difficult to play at times but I think it's fine since the instructions did say to choose your path carefully. I'll assume that the car flipping over and not being able to pull yourself back up on top of the platforms if one of the axes slip underneath was not intentional but if it was I don't really see it as a big problem. I just have to game better or sumn. Congrats on submitting!
I like the idea of this. Honestly, I'm a fan of golf minigames so a little bias may show -- good and bad. I like it because it is a nice twist to usual golf. The game's mechanic of "stop the ball when you want" alongside the slowing of time allows varying degrees of difficulty manipulation per player. The die adding points to your final score is neat as well, encouraging players to use the above functions to their advantage so that they take the least amount of shots to avoid the extra points added to the final score. I find it very creative on your part. The only thing that I didn't like was the lack of a feedback/directional line to start the swing. But, it's not necessarily needed due to the potential deviation offset so I got over it and it didn't affect my rating. It'd be nice to have in theory but I can also see a counterargument for it. Good job.
This was my first time having to focus on audio as lead and even though I couldn't get the balancing how I wanted I had fun recording and playtesting with everything in the scene. To be honest, not only was it a great learning experience, but it gave me an idea of a focus area that I can improve on, and maybe even specialize in. In other words, as Tisakorean would say: I have to get sillier. Also, it's unfortunate that we could not prevent a dominant strategy this time around, therefore, in the future its priority will be a lot higher in the hierarchy. Thank you for playing and I appreciate your feedback.
I like the idea of this... It took a while for me to understand what I was suppose to be doing and it's incredibly hard to play even knowing the controls. I could just be trash at games, who knows? I would suggest a tutorial and/or difficulty ramping. What I mean by that is: introduce the mechanics of the game one by one and THEN have the player fight for their dear life. Also, if both controls are equally as important and you want to keep Felra in the same spot and framing, when Lydia is on the left side fighting, add some visual juice and/or sound to the arrows firing as it is very difficult to keep track of both characters at once with the current view. These are just changes that I would make but all in all, good job.