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I got stumped quickly, because the complexity of the levels rose very fast. I think the game could've done a better job teaching me the mechanics before throwing me into the harder levels. I'm still not sure what exactly the rules are for the change of the dice when they fall. Some of the levels were tedious, because you easily fail the level by painting yourself into a corner. The game could've been better about protecting the player from making tedious mistakes.

All that said, the idea was good, and I think it has potential.

Thanks for the feedback!