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(+1)

Really liked the concept and the art is great, the placement and spawning is cool and I wish there were more units to play around with. I also made it though to the end and was disappointed that there was no way to win from what I could tell.

Although the animations are great, they take way too long and especially  when there's 20+ units taking turns it adds up.  I also would suggest maybe obscuring some of the map or making it smaller early on so the player isn't overwhelmed.

I suggest showing the controls in-game in the corner for handiness, as well as highlighting units which can move. I also had an unfortunate bug where the selector was offset by half a tile and I could select but not move units.

Overall, love the concept and probably the game I have spent the most playing so far.

(1 edit)

Thanks for the in-depth analysis ! 
You absolutely spot on on our shortcomings.

You put your finger on some of the things we would have implemented with 2-3 more hours. 
The controls in the corner were considered. We also had a end screen planned (I designed it) but sadly it wasn't put in.

I'm glad to hear that, even though you had a bug, you went to the end of the game.