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This is the third game that has given me this message: "Your profile can not be used because it is from a newer version of NW.js. Some features may be unavailable. Please specify a different profile directory or use a newer version of NW.js." I don't know if it's important or not.

The lack of direction in this game is a constant annoyance. After the mention to get the watch, there's no indication of what the player character is supposed to be doing until after wandering for a while. Then it happens again after clocking in (at an unmarked building). Then it happens again after the fight scene (with clocking out not being an option?). Your character is trying to obedient through all this, so why is he wandering around talking to people to find out what the guards expect him to do next? It wouldn't be a problem if there were more variety in the town or characters to talk to, but instead the town has mostly the same workers buildings all over. I got fed up and quit after I tried having him go back home and sleep, only to find no meaningful response. I don't see what else there is to do, nor what the player character would even want to do.

Thank you for telling me about this bug! I'm experiencing this myself recently and I'm not too sure why it's happening so I will look into this more. Though it doesn't affect the game too much.

I'm sorry about the lack of direction and the lack of meaningful NPC to talk to. I just generically wrote the NPC to fit the story in some way. I couldn't think about how each npc would react so it was rushed. This is a great feedback for me to work on those points when I polish the demo more. I wanted the players to figure out and explore what to do as the map is relatively small, but you did give me strong points as there were unmarked buildings. I'll be sure to add those visuals for the buildings.  And I'll guide players a bit more but not too much next time.