My first impression of this game were wonderful, I truly enjoy the aesthetic, it feels and looks like a mining ghetto. The graphics are impressive, and I enjoyed the little things, such as the electricity. I did notice a few things that kind of detracted from this, however, such as the abrupt change in sprites when pulling out a gun or being shot, but those are small details.
The story and dialogue is just far to on the nose and really shoves the point home, kind of hard to swallow. A bit more subtlety and nuance would go a long way in crafting this emotional journey you are trying so hard to craft.
I was given armor randomly, who gives away anything when they are struggling so hard to survive? In addition this armor is useless, the vest I found earlier provided more HP and less defense, and from what I can tell defense has no purpose in the scripted events that are 'combat'.
I also had issue with the 'combat' this game provides, it felt very visual novel and less rpg and really detracted from what could have been a tense moment.
I made it to the fight with Valentina, and just let myself die trying to reason with her. Honestly would have died anyway, the amount of damage I did versus what she was doing was just pathetic. Despite how much visual appeal and potential story this game had, I just could not get into it. I think if you made it feel more engaging, it would go a long way in telling the story you are trying to get across.