Thanks for the feedback.
Yes. That wall of text is 100% bad game design. But at the time I implemented that I was ready to be done with the game, almost gave up on it Saturday night, and had hardly any time to finish on Sunday. Oftentimes if you wanna finish something at all if you are really jaded with it you have to give in that things aren't gonna be perfect. Finishing the jam was most important for me, whatever compromise I had to make.
I partly wish I had included no tutorial text in game, but at the same time, I didn't want messages that people playing had no idea how to play.