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A jam submission

Dicelide - For GMTKJam 2022View game page

Slide your dice to the exit as fast and efficiently as possible.
Submitted by Amadan Interactive (@AmadanDev) — 7 hours, 19 minutes before the deadline
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Dicelide - For GMTKJam 2022's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#20842.8262.826
Presentation#23223.0003.000
Overall#23622.9132.913
Creativity#26192.9132.913

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player controls a six sided Dice as their character. Moving the player rolls the dice and thus determines their movement speed to navigate the procedurally generated levels.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

This game was really fund and Felt nice to play. The art style is great too

Submitted(+1)

Pros:

- I loved the art and vfx

- Proc generated level in 48 hours? this is amazing

- Nice juices


Cons:

- Theres too much tutorial text. I rather have the concepts of the game be presented via gameplay, each mechanic shown at a time, slowly adding up to the actual fisrt level. But I do get this is hard to accomplish if the scope of the game is a little big for 48 hours.

- Lags way too much for a simple 2D game, the more I played, less fps I got and I have an RTX 3050, how can it run triple A games at 100+ fps and your 2D browser game lags? Playing on edge btw, don't know if thats the problem.


Overall, pretty nice game, great submission, congratulations!!

Submitted(+1)

Nicely done. I really enjoyed the exploring part. Could do with a volume control though :p

Submitted(+1)

Nicely done. I really enjoyed the exploring part. Could do with a volume control though :p

Submitted(+1)

Man, big kudos to you for getting good proc-gen done in 48 hours! Solid loop, good juice and art and great music make this one fun to play. I do wish I could've seen more uses for having a lower number, right now it feels like you should just keep rolling to get a 5 or a 6 for the best speed. That being said, this is a good entry! Well done!

Submitted(+1)

Nice take on the theme, well done.

Submitted(+1)

You did a good take on the theme. I like how the maze are generated and the dice animation is pretty dope. Overall, a good and enjoyable game :)

Submitted(+1)

A pretty cool idea actually :D

Love the maze generation! Epic juice too!

I think you shouldn't put that big wall of text at the beginning tho :p

But other than that, a veri solid little game :D

Developer(+1)

Thanks for the feedback. 

Yes. That wall of text is 100% bad game design. But at the time I implemented that I was ready to be done with the game, almost gave up on it Saturday night, and had hardly any time to finish on Sunday. Oftentimes if you wanna finish something at all if you are really jaded with it you have to give in that things aren't gonna be perfect. Finishing the jam was most important for me, whatever compromise I had to make.

I partly wish I had included no tutorial text in game, but at the same time, I didn't want messages that people playing had no idea how to play.

Submitted(+1)

a unique game idea !

its like a maze game but with a dice to roll and give you different speed to win the level faster ! :D

well done !

Submitted(+1)

Nice music! It was a bit laggy for me

(+1)

This was what my team was going to do but we went a different direction. It was just what we imagined, great job!

Submitted(+1)

cool music