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This is a super cool concept, I like even for a jam game the skull death animations still felt kinda satisfying... You didn't sleep on GMTK's "Game feel" episode, didn't you? I also like how the hooded enemies rolled the dice themselves, it kinda made the whole thing reactive in a cool way.

I can see a lot of potential in this game, so feel free to ping me when you release a post-jam update!

(+1)

Thanks for playing!
There were actually quite a few things from the GMTK video that didn't make it into the final cut (screen shake, pausing, hit noises, among other things), but I'm glad you liked it regardless!

Well the game bombed ._. but I did add a lick of polish to the post jam version