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Demon's Crapshoot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3071 | 2.455 | 2.455 |
Creativity | #3206 | 2.682 | 2.682 |
Overall | #3525 | 2.470 | 2.470 |
Presentation | #4000 | 2.273 | 2.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll the dice dropped by enemies to give yourself an advantage
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool!
I like that both the player and the enemies can re-roll the dices!
I didn't know there were walls on the level so I found myself surrounded by lots of enemies at the end. This final boss seems to have a big amount of HP lol
Glad you liked the mechanics!
Also, you're right - 50,000 hp seems like a lot, but towards the end you're expected to have quite a few upgrades, so the boss is supposed to go down in under 40 seconds or so of continuous shooting. Still, it probably would have been nice to have a health bar or something so that it doesn't feel like you're shooting into a bottomless HP sponge.
Neat idea but it could be improved after the gamejam to make a great shooter with some neat random effects. Music was nice too.
Stay crunchy.
Thanks for playing!
And yeah, you're right - even though I got a pretty good concept in, it definitely wasn't as polished as I wanted it to be. I'm working on a better version right now - will probably upload it post-jam.
Cool gameplay with fitting music
Thank you for the kind words!
I was a bit worried that people would find the music subpar since it was the most rushed part (slapped it together at the end in about 30 minutes), and it was last thing that I expected to be well received. Glad to see you liked it!
A pretty fun Vampire Survivor-Alike! The music was very thematic, and I liked how sometimes the right strategy was to let the Ghoul reroll your dice if it landed on a bad one.
One thing for the future: The embed size was really big, so I had to switch to my large monitor to play it. Some people may not have as big of a monitor as we do, so it's better to export to a smaller resolution for accessibility.
Glad to see you had fun!
Also, I just checked the resolution and you're right. I didn't think about embed size at all because I assumed that everyone would simply play in fullscreen mode and let it resize itself, but I'll keep that in mind next time. Thanks for the advice!
This is a super cool concept, I like even for a jam game the skull death animations still felt kinda satisfying... You didn't sleep on GMTK's "Game feel" episode, didn't you? I also like how the hooded enemies rolled the dice themselves, it kinda made the whole thing reactive in a cool way.
I can see a lot of potential in this game, so feel free to ping me when you release a post-jam update!
Thanks for playing!
There were actually quite a few things from the GMTK video that didn't make it into the final cut (screen shake, pausing, hit noises, among other things), but I'm glad you liked it regardless!
Well the game bombed ._. but I did add a lick of polish to the post jam version