The aim had no accuracy, forcing you to walk up to the grave. This made it seemingly completely impossible to beat any of the three levels. The dice also seemed to have no impact on the game outside of the enemy sprites.
Viewing post in The Walking Die jam comments
Agreed. Near the end of the jam when I exported the game to HTML5 lots of bugs apeared last minute. Some were game breaking and others were mildly infuriating. In the end I decided that randomly dieing to invisible enemies over and over instantly after restarting a level was more frustrating than the aim being slightly off. The levels were made so that it would be hard maybe even imposible to get all the graves so that you had to stratergize the best route to geting the most graves and score. Most of the dice themed parts of the game were behind the scenes and in the code. Looking back these things should have been displayed better to the player. For example the fact that the enemies will spawn in random numbers usualy from 1-6.