The art style was definitely the best part of this entry. The sliding of diced fruits felt slow and the cutting often felt unresponsive. As for the theme explanation, I'm not sure the scale of the risks were large enough to adhere to the theme.
Ice Fruit Games
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I enjoyed the central premise of rolling for higher damage at risk of busting, However a few aspects made it much harder to sink my teeth into. The animations for moving felt unresponsive and the dice not working in a 3d sense made it harder to select my target ability. The dice refill bar fills to fast for bad rolls to have long term negative impacts. Sometimes icons wouldn't match with the ability's effect (for example, sometimes the gun icon was green, but its ability was red, causing confusion.) Healing at no point necessary to specifically spec into. Finally, the pace of many aspects, especially the dice menu, could stand to be sped up.