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Ice Fruit Games

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A member registered Feb 25, 2019 · View creator page →

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The art style was definitely the best part of this entry. The sliding of diced fruits felt slow and the cutting often felt unresponsive. As for the theme explanation, I'm not sure the scale of the risks were large enough to adhere to the theme.

Found it terrifying in an oddly charming way. Was a bit t0o easy to stand in place for most of the game.

The aim had no accuracy, forcing you to walk up to the grave. This made it seemingly completely impossible to beat any of the three levels. The dice also seemed to have no impact on the game outside of the enemy sprites.

I enjoyed the central premise of rolling for higher damage at risk of busting, However a few aspects made it much harder to sink my teeth into. The animations for moving felt unresponsive and the dice not working in a 3d sense made it harder to select my target ability. The dice refill bar fills to fast for bad rolls to have long term negative impacts. Sometimes icons wouldn't match with the ability's effect (for example, sometimes the gun icon was green, but its ability was red, causing confusion.) Healing at no point necessary to specifically spec into. Finally, the pace of many aspects, especially the dice menu, could stand to be sped up.

Found the art and descriptions of items charming, but wish they had a bit more of a gameplay funtion beyond a price tag.

I enjoyed the art, but was unable to gain a spatial understanding of the cube, pulling the game away from puzzle and making it more trial and error

All graphics felt like place holders. Character was unsatisfying to move. Dice had no real strategy, more so relying on lucking out. Switching controls felt at no point necessary. Gameplay was too basic and slow for random events to have any interesting side effects.