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I think the concept of dice with unique effects was interesting, especially that big value cubes generate smaller value cubes when destroyed, so I knew, when to expect the deadly 2 cubes, it wasn’t totally random. But I just didn’t see the effects of the 3, 4 and 5 cubes. I’m curious what they are supposed to do.

The controls were nice by the way, but it didn’t feel too good that I had no reason to release the fire button ever. Thus it became repetitive after a few minutes, but until then it was quite fun! Nice job

These are what the dice effects are. I also updated the page to show the effects

Dice Type Dice Effects
0 Normal Dice, will spawn a random dice below every 15 seconds. Will spawn 3 random dice below on death
1 Will evolve into one of the dices below after 10 seconds.
2 After 5 seconds it will fling itself and attack the player. (It’s death doesn’t spawn another dice)
3 Gains a charge every 15 seconds up to 3 charges. At 3 charges it will self destruct. When it dies it’ll spawn additional type 2 dice equal to the amount of charges
4 Flips a "coin" every 10 seconds. On "heads" it will summon a normal dice
5 If there are any of these on the board, they will prevent one of the lasers from working. Will self destruct after 5 seconds
6 Directly does 1 dmg to the player every 30 seconds after spawning

I was a bit hesitant to reveal them in the beginning as I wanted to make the effects unknown and seemingly random as I felt my game didn't feel as random as a dice. But yeah some of the effects of the dice aren't as obvious as others.

Yeah in hindsight the fire button is a bit pointless. I might change it into a toggle or have it auto fire if I update this game again.