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Thanks! Gave it another try and now I was able to finish several levels, yay :) By the way, my game uses a similar mechanic!

As for the feedback, I think camera is the main issue. First of all, it took me forever to figure out that you can rotate it, and even then it turned out to be almost useless since you lose track of what keys do what. Maybe if e.g. [W] did a forward move with respect to camera orientation (as opposed to world orientation), it would be easier to navigate?

Anyways, nice concept & level design, beautiful atmosphere, good job!

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Great! Thanks for give it another go. I ll have a look at your game as well. 

I know the camera isnt ideal especially with all the different dice rolling entry's it gets confusing jumping between games / orientation choices. I probably need to turn it more. 

As for the movement I added it early on  not sure if I would end up using  it but for debug and side seeing it turned out to be useful. Just kept it in for those that stumble up on it and want to have a look around, puzzles shouldn't require camera movement how ever.