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(+2)

A pretty simple tower defence game - it works for what it is.

The presentation was alright, and while there were some really low res textures and spirtes, it has that old flash game aesthetic, so I get why it is the way it is. The sound design wasn't great the sniper was especially annoying and loud. I really liked how you introduced all of the towers, as a lot of games in these jams have a problem of just throwing you into the deep end without telling you or hinting at what each thing in your arsenal does.
The gameplay is okay, however the fact that what towers you get is entirely random and the fact that they disappear after a little while makes the game feel really out of my control - if I'm winning I feel like I'm just getting carried by the RNG and if I'm losing it feels like I'm just being screwed over by it - not great feelings, perhaps a little more iteration to give the player a little more agency would've elevated the experience very nicely.  The game also quite quickly devolved into a mindless routine for me, where I just placed any tower I got into the vicinity of the hen house where there were towers missing and I just repeated this until I died at 1.1k foxes

Overall I definitely enjoyed myself for the 9ish minutes I played, but the lack of agency and expanse sameyness unfortunately brings the game down

(+1)

Thanks for all the great feedback! SFX is still a weak spot, and balancing sound effects for speakers, headphones, etc. is hard! Maybe the lesson is to add volume sliders for folks :P

Glad you enjoyed yourself for 9ish minutes though! That was our expectation of what people might invest into a jam game, and gives us good ideas that with more balancing and iteration, we could create something that holds interest for longer.