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(+1)

Difficulty curve seems a bit steep, need to get very lucky to beat level two, otherwise good job. Love that you can zoom out of the world with the camera haha

(+1)

Yes, levels between 1 and 2 are missing for time reasons. Level 1 was teaching the basic concept. Level 2 for teaching the real basic concepts and Level 3 to have fun.

With more opponent model variety (and time) we could have done one level where you have to block a choke point with your dice (because the opponent can't fall over and is to strong in melee for your archer) and one where the opponent has infinite life and must be knocked over. This would have teached the concepts necessary for lvl2. 

Maybe also something where you are taugth that you have to place the camera correct to roll the dice precisly.

Personally i like things that are difficult though.

(1 edit)

I don't mind some difficulty in the games I play, it was just that going from 1v1 to 4v2 felt a bit too much. But if the levels disappeared when exporting that makes sense, just unlucky that it would happen to the final version :(

No, no. There was nothing lost (besides a lot of soundwork and a html version)

If there had been enough time these levels would have been added.