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Liech

23
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5
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A member registered Jun 30, 2022 · View creator page →

Creator of

Recent community posts

Nice athmosphere.

>NOTE: Some sounds are not working in the web version. We recommend playing the latest Windows build.

I was not able to decide which windows build of those 3 is the latest. You could write the specific filename in the description instead.

Simple and elegant. And it lets you upgrade until the game can't handle it anymore, which every game should do :)

(My firespeed was to fast to collide consistently with the enemies)

Nice :D

I note the action button not falling down to my bug list

Yeah, that mechanic is Ressource intense. I got stuck in intelligently copying the scene, so I shouted "Game Jam!" And copied the entire scene each time instead. Will fix that in a quiet minute.

Happy to hear :)

Can you remember the circumstances the game frooze? I would like to fix that.

Crazy idea. I love it :3

Theoretically you should be able to change the language in the key bindings dialog to shave of some extra seconds.

Yes. As the game name "Iliterate" suggests there are portions of the game where you can't read.

This puzzle is inspired by the situation where your friends secretly change the language of your cell phone (and the deep dream fear of suddenly unlearning common skills)

This might not be a good design or a good puzzle. Im still learning to do that. But it is intended.

The chaser felt like a smart and mean AI, that tries to navigate me into corners. Cool to achive that feeling with the rules of it stated in the GDD.

Also Zooming out more than intented ~bug felt more like a feature. Planning the way through the maze was fun.

Thanks for playing.

The letter changes are intentional and represent the first puzzle of the game.

I agree with you. The animations would need some love. But the damage animation is not blocking anything. You can play on while it happens. And the ai will do this, which sometimes looks hilarious.

Thanks for playing :)

Reminds me of the old cube horror movies.

You have full controll in positioning your camera on the table. Its just that the camera controls are stupid :D

The time was close and for the camera i used a very good asset and massacered it into something were you have to keep rightclick pressed to navigate with wasd.

Best deathscreen in a game yet. Thought it was another 4th wall joke and made me laugh :3

Great work and cute.

Super Polished. Id like to add one request regarding accessibility:

Defend us from carpal tunnel syndrom and allow to fire on cooldown while the mouse key is pressed.

No, no. There was nothing lost (besides a lot of soundwork and a html version)

If there had been enough time these levels would have been added.

Pinned me down way longer than it should have. Also im really bad at trading and market manipulation :x

Yes, levels between 1 and 2 are missing for time reasons. Level 1 was teaching the basic concept. Level 2 for teaching the real basic concepts and Level 3 to have fun.

With more opponent model variety (and time) we could have done one level where you have to block a choke point with your dice (because the opponent can't fall over and is to strong in melee for your archer) and one where the opponent has infinite life and must be knocked over. This would have teached the concepts necessary for lvl2. 

Maybe also something where you are taugth that you have to place the camera correct to roll the dice precisly.

Personally i like things that are difficult though.

Yeah strangly the wwise plugin of our Audio Guy refused to work on html. Instead of omitting sound we decided to do no html version. I was not aware that it has such importance for the competition.

The boardgame part was inspired to be a very bolied down version of Battle for Wesnoth. So maybe this could be a game for you.

Great game and the first real puzzle idea i met that was new to me. 

Here a small issue with the camera. What dice is currently active? 3 are not visible.

Finally another boardgame :D

It feels like an exploding mine counts as turn skip and you have to press end turn without movement.

Thanks for your comment :)

You can change the camera angle while pressing the right mouse key. I think its not obvious enough :x

Rolled a 7 on a 6 Sided die, then licked the floor with my feet.

Nice little gem. I really miss transition animations for the dice rolling. Feels a little lost without them.