Really enjoying the mood and look of this game. Also very creative approach for this theme. I just didn't know exactly what I had to do once I landed on the cushion with the big alarm clock. Didn't understand where to go from there.
Thanks for the kind words! It's definitely our fault not making a few mechanics clear enough. Game ends either when you leave the room or die six times, both of which have an ending!
Ah thank you for explaining. I think that if something inside the die changed every time you lose and respawn, the "bad ending" would have a more obvious lead up to it.