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(+1)

This could turn into a nice puzzle game. Very fast paced!

One thing I would tweak, is let the player absorb which power up or hazard spawned beneath them, maybe delay the activation of effects for an additional 0.5 seconds or something. Or maybe give a different colour to each effect for better readability.

Thank you for playing the game and the feedback! I think your comment is spot on, it is very hard to keep track of what just happened underneath  the player.