A simple yet relaxing game, I was playing it with my own music in the backround. Not much to look at but neither is Sudoku and such games.
jsarenac
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I like the original concept of a varying field of view as an idea, but playing the game I felt like something was missing. It ended up not mattering so much if I could see 2 or 5 steps ahead as there was nothing to loose or gain. I was always safe and it needed some risk. Other than that the choice of soundtrack was also good.
Thank you very much for taking the time to both play the game and give your very thought out and useful feedback! I really appreciate what you pointed out these points. Certainly a lot of the ideas we had on the bonuses and negative outcomes get lost in the chaos of constantly moving! Not to mention the enemies are also there. If we decide to work on this again, all the points your raised would certainly help the team.
A simple yet fun game, requires a bit of forethought before a move. From a visual standpoint which is closer to what I know about, there is a bit of jarring difference in style from the dice and the rest of the terrain. The colour palette could have been tweaked a bit to create more harmonious looking levels. Otherwise a good attempt
A fun idea for a game, I enjoyed the art style and the look of the main character a lot. I found the collision detection between the mc and flying enemies to be quite sensitive and I died a lot from jumping and then realizing there is an enemy there! Overall a game with potential to be expanded and improved on.
A unique mechanic compared to other games, that the dice dictating time instead of abilities. The game is quite challenging, not simply due to the dice and luck but as a platformer not executing a jump properly can spell your doom! This gives the game idea multiple facets of difficulty which I appreciate.
Very atmospheric game, with the cinematic music soft lighting and well chosen sound effects. The game-play was fun but challenging at times, this is due to the dice being unkind. A good looking game that can be expanded upon even more to add more combat types and events. Oh and I do like the board reset animation!
Excellent effort! There is a a lot to like about this game. From the visuals to the gameplay which feels very polished for a game jam! From the visuals I particularly loved the satisfying feedback that comes from smashing a mushroom as it goes up on a splat. The music as well matches the pace of the game.
From the start you are met with the simple yet great looking visuals! The low warm light and long extended shadows that are cast on all the surfaces create a very relaxing feel. I enjoyed the rolling mechanic and the fact that enemies can roll you back as well. The transitions from area to area with the smooth platform motion was also very satisfying. Great effort!
I have definitely played this game the longest out of all the games I tried. It is simply fun. I am a sucker for these kind of games and this one was made very well with fun weapons (shotgun is the best of course) and a variety of enemies. And what a refreshing thing it is to have a tutorial :). The sound and effects matched the aesthetic of the game, I was grateful to have the audio cue to throw the dice even though I missed the window many times. Good job!