Thank you for playing !
Indeed the idea was to use luck by rolling the dice, but then give enough control to the player that there is no such thing as good/bad luck.
Building the map to open a path for allies or close a path for ennemy is what is it all about.
We wouldn't have had time to do a full tutorial... But we did try to add some UI with info on "controls" and "units".
Same thing for the end screen. I designed it (wasn't anything fancy) but it couldn't be integrated.
It was very last minute.