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Thank you for playing ! 

Indeed the idea was to use luck by rolling the dice, but then give enough control to the player that there is no such thing as good/bad luck. 
Building the map to open a path for allies or close a path for ennemy is what is it all about.

We wouldn't have had time to do a full tutorial... But we did try to add some UI with info on "controls" and "units". 
Same thing for the end screen. I designed it (wasn't anything fancy) but it couldn't be integrated.
It was very last minute.