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I love this game so much! It's kinda hard to figure out. It took me a while do figure out what everything does and how everything works. A tutorial would've been nice. But trust me, It's worth the learning curve. Maybe it's just because I'm a sucker for tactical RPG's, but I love how this mixes the normal formula with a bit of uncertainty in your dice rolls. I love how You can place land to control where not only you can go, but where your opponents can't. And I love how when rolling to see what type of land you place down, you can slightly time it. I've not been able to get what I want consistently,  but I think I figured out the pattern to time it. I love how it adds a small element of control without letting you explicitly choose. I love how to compensate for the small values covering less land, they summon troops instead, possibly making the small numbers more valuable. And while it was a little slow paced, I like how it added to the sense of a grand adventure your going on. One thing that was really disappointing for me is that once I defeated the final boss and went to capture is camp, It didn't work. 5 turns passed by and I still didn't capture it. I don't know if I glitched it out or if the developer just didn't add an ending, but either way it was really anti climactic after the big long journey and the buildup of seeing the final boss at the top of the board the entire time just for it to end in nothing. But I still had a great time. A perfect blend of strategy and luck.

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Also forgot to mention that the art is gorgeous. I love how everything is based off of a dice block. And the animation is great.

Thank you for playing ! 

Indeed the idea was to use luck by rolling the dice, but then give enough control to the player that there is no such thing as good/bad luck. 
Building the map to open a path for allies or close a path for ennemy is what is it all about.

We wouldn't have had time to do a full tutorial... But we did try to add some UI with info on "controls" and "units". 
Same thing for the end screen. I designed it (wasn't anything fancy) but it couldn't be integrated.
It was very last minute.