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(1 edit) (+1)

Amazing game which first had me swinging my sword about like a lunatic, then I tried making attacks with greater intention until I figured out that the most optimal way to play (that I found) was to swing the sword about in circles constantly whilst trying to nudge the player into favorable locations.

After realizing that I had fallen for the classical "Given the opportunity, players will optimize the fun out of a game" I decided to give one last valiant effort to become the most efficient ninja in all the kingdoms, only swinging my sword when it was absolutely necessary. Ultimately I failed but had a great time failing!

//Maxi

(3 edits) (+1)

Heh, fair enough. Early in development the ever-important issue of “what if they stand around swinging in circles tho” was even more prevalent.

I think making short swings against trash enemies coupled with smart AI kiting and dashing is the best way to reliably get an impressive score. Then again, the game also accepts players who just want to take the spinny way out and watch the fireworks. If slashing meeps ain’t fun, why bother?