Seemingly simple but stunningly complex with great depth and progression! Good job :)
Haraflax
Creator of
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Really fun game! Even though I usually don't play puzzle games this game kept me playing all the way through. The biggest plus was the puzzle design and the different rules of how to manipulate the dice. The gameplay felt really good and satisfying in terms of animations, vfx and sfx. It felt really polished. Would love to see this becoming a full game. // theheheo
Neat! The gameplay felt very quick and smooth. It felt really good to jump on the enemies. Really cool idea of gambling the difficulty of each room and the presentation of that looked super good! My only wish would be some more variety in enemies, even though there were different enemies they still felt very similar. Overall great job! // theheheo
The sfx and music made a very unique experience. The overall look and presentation of the game was really neat. Cool idea of throwing the dice to get a random tower. The biggest issue I see is the balancing of the game since it got really easy.I never really felt I had to be strategic or rethink where I throw the dice or what kind of tower I should use. Other then that great job! Would love too see more updates of the game :) //theheheo
Nice! Really cool that you had procedural level generation. Fun take on the theme by rolling the dice on a wheel :) If you are continuing developing the game I would probably make sure too polish the player controlls and make sure it feels really good to move around. It feels a bit floaty and slow. Other than that great job! Hope you had a fun jam :) // theheheo
The graphics and the overall look of the game was really nice. The music was also nice. My wish would be to change the perspective or make the dice smaller since it takes to much of the screen and makes it really hard to see the obstacles in front. Also I think the controlls feels a bit too slow. Other than that great job! // theheheo
I think the existing mechanics function really well so I'd just expand upon them: more recipes, more things you can buy, more items a.s.o.
A feature which would be nice is to be able to "auto fill" a recipe if you have made it before, would reduce the amount of time spent drag & dropping ingredients back and forth.
Nice game! Really enjoyed the concept and found myself trying different tactics for how to reach the highest numbers. I know that filling the board fully has the highest potential but you have to go about it in a strategic order and you might just end up rerolling all your good numbers into bad ones.
I Found one bug on my second run which was that the re-roll rule was inconsistent, the dice I placed adjacent to other dice (starting from the left top-most corner) didn't cause a re-roll.
This bug was more of a feature on my end though since it meant that my lucky first 6 never got re-rolled!
//Maxi
Great job! Super polished experience, your profile description does not lie ;)
Loved the re-rolling system, it ensured that the rng wasn't frustrating since you had more control over it whilst still letting you get excited over the rare occurrences (like getting enough yellow dots to perform a special attack).
The fact that you created this by yourself in only 48 hours is astonishing!
My only point of feedback would be that I found it difficult to know how close I was to defeating the boss, loved that you got hints for what the boss was about to do though :)
Amazing game which first had me swinging my sword about like a lunatic, then I tried making attacks with greater intention until I figured out that the most optimal way to play (that I found) was to swing the sword about in circles constantly whilst trying to nudge the player into favorable locations.
After realizing that I had fallen for the classical "Given the opportunity, players will optimize the fun out of a game" I decided to give one last valiant effort to become the most efficient ninja in all the kingdoms, only swinging my sword when it was absolutely necessary. Ultimately I failed but had a great time failing!
//Maxi
Super nice looking game with very smooth controls! Enjoyed it a lot :)
My only feedback would be that I think there should be a clearer indication for what the action you are about to perform entails. Like UI stuff on the mouse/player which indicate what type of attack you are about to perform because I struggled deciphering what the different dice sides meant.