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(+1)

Very cool idea, definitely got me to stop and consider my upcoming movements, ultimately defeated by a tricky enemy!

As others have said, effects struggle on WebGL. It'd also be nice to have a way to move without exploding (very intense response to just walking to the exit! :P)

(1 edit)

You played it like we intended :D
Unfortunately it is possible to get till the last level with just random moves.