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ComanderXXY

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A member registered Jul 07, 2020 · View creator page →

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It’s probably called “Little Alchemy” or “Little Alchemy 2”.

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We purposely made the movement slow, so you feel like the boss of a game.

Thanks for your post.

We wanted to make more skills and unlock them over time. But 48h you know :D

Sorry for that. I made the uploaded game public.

Nice little game :)

Some Feedback: Maybe it would be cool if there was more chaos to it by increased time pressure. I think of dropping the balls onto the first wheel even if it is occupied. It is your job to decide left or right before the next ball drops.

Bug Report: Sometimes if the balls go back and forth inside the waiting pipe, they then skip all the wheels, even if the first one is free. They then drop to the most left container.

Thanks for your precious feedback.

We were a bit afraid too much speed would confuse other people. Maybe a setting to increase the speed as soon as you have understood the game would be nice :)

Hey,

We actually restricted the insertion of tiles midway through the jam. We thought it would allow a bit more strategy by moving your player on or off the rows you can move.

How would you make it clearer? Something like add a tutorial phase to the start, or do you have a visual clue in mind? I’m trying to find out what exactly the problem was :)

Thanks for your feedback.

The enemies mostly walk random, but they try not to undo their last move.

Thanks for playing!

Thank you.

Due to the time limit, we didn’t think too much about what genre we would go with this concept. “Roguelite” is definitely a good hint :)

Thanks for your feedback!

To be honest, we barely made it in time, since we started on Saturday (day 2 in European time zone). So in the end, we didn’t have any time left to test, if it would be better to mix up the order of actions.

You are right, the game could use any kind of goal or progression.

GPT3 said: This game is the best game ever! It's the perfect mix of strategy and fun, with a colorful and captivating world that keeps you engaged and excited. The game has simple controls, making it easy to pick up and play, and the levels are varied and challenging. The characters are lovable and the music is enchanting. What an Elf is an amazing game that's sure to bring hours of fun and enjoyment!

Thanks for the extended Feedback :D

What I think what would definitely help is deterministic enemies (get rid of all randomness). We wanted to go more for a strategy feeling rather than a puzzle experience. Therefore, I'm not sure about showing the enemy's next move. On the other hand, if it works well in Into the Breach, it might be worth a try. I guess this is just something you need to try out to know for sure :)

Thenk you. Its always the simple things that could ruin an experience :)

As you probably know, I love the idea.

I'd flip the dice info so to the left is the attack that triggers when I move left, and so on. Further, I think the pacing could be a bit faster. If I want to make a series of moves, It takes a while. And don't underestimate the topic "Juiciness".

You're right, there are bugs with the indicators. To be honest, I'm happy how well they are working considering the last minute code behind it :D
Thank you for the feedback :)

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Hey, you stole our idea. Just kidding :) It's the same idea but still very different game feel. Great Job!

Yeah, unfortunatly we ran out of time before we could optimize it. Thats why we uploaded a Windows build too.

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Yes, cannot click the play button, nor press space or similar.

This is The best use of the dices holonomy I have seen in the jam. 15/15! I can see this in the top 100.

Yeah, I wish we had a better tutorial section. I uploaded some images below the game, but I can understand if people don't see it there.

I wish we had time to optimize performance. But we prioritized finishing the game ;)

The Images / GIF look cool, but I don't have a controller...

Ssame for me :D

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I think consisted enemy indicators would overlap a lot. But developing a way to show player and one enemy would be helpful I think.

Really nice artstyle. Too bad it is only so short, but I had fun :)

Very nice! We had a very similar core idea.

Yeah, due to time pressure, we used Symbols for multiple attacks. We had in mind to add extra arrow heads to indicate ranged attacks.

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You played it like we intended :D
Unfortunately it is possible to get till the last level with just random moves.

Yeah, I wish we had time to optimize stuff.

You can hover over the enemies to see their possible moves. Thank you for the feedback.

That makes me happy, I think some people are confused by the game.

I love it. Maybe because we made something very similar :P
I wish the enemies would move all at once, so they don't take that much time.

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Very chill. Music is very supportive for the game feel. Id like to see more feedback for the actions I do and can do.

You could add a little juicyness to it by adding particles and sounds on:
- ball bounces
- block is destroyed
- ball is shot
Don't underestimate that, in adds a lot to the games fun ;)

Oposing sides of a dice should sum up to 7. You may want to adjust the game window size (see picture).

Cannot press play :(


Did I play it for to long? I don't know.

I love the "next universe" instead of "try again"!

In the "search items" level I spawned on the single Item i guess, so the level didn't even show up :D
Fun Game!