It’s probably called “Little Alchemy” or “Little Alchemy 2”.
ComanderXXY
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Nice little game :)
Some Feedback: Maybe it would be cool if there was more chaos to it by increased time pressure. I think of dropping the balls onto the first wheel even if it is occupied. It is your job to decide left or right before the next ball drops.
Bug Report: Sometimes if the balls go back and forth inside the waiting pipe, they then skip all the wheels, even if the first one is free. They then drop to the most left container.
Hey,
We actually restricted the insertion of tiles midway through the jam. We thought it would allow a bit more strategy by moving your player on or off the rows you can move.
How would you make it clearer? Something like add a tutorial phase to the start, or do you have a visual clue in mind? I’m trying to find out what exactly the problem was :)
Thanks for your feedback!
To be honest, we barely made it in time, since we started on Saturday (day 2 in European time zone). So in the end, we didn’t have any time left to test, if it would be better to mix up the order of actions.
You are right, the game could use any kind of goal or progression.
GPT3 said: This game is the best game ever! It's the perfect mix of strategy and fun, with a colorful and captivating world that keeps you engaged and excited. The game has simple controls, making it easy to pick up and play, and the levels are varied and challenging. The characters are lovable and the music is enchanting. What an Elf is an amazing game that's sure to bring hours of fun and enjoyment!
Thanks for the extended Feedback :D
What I think what would definitely help is deterministic enemies (get rid of all randomness). We wanted to go more for a strategy feeling rather than a puzzle experience. Therefore, I'm not sure about showing the enemy's next move. On the other hand, if it works well in Into the Breach, it might be worth a try. I guess this is just something you need to try out to know for sure :)