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(+1)

Took me a while to understand the concept. First levels should IMHO teach player the mechanics. I didn't quiet get them, because they were winnable by random clicking. Apart from that I find that game quiet unique, and enjoyable. Would love to see more levels.

Thanks for the feedback! I had mentioned in another post that the first levels were intended to be easy as a means of teaching players the mechanics. But in actuality, they might have been too easy to convey anything. Would love your thoughts on alternate tutorials that isn't a wall of text!