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Diceimate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1823 | 3.200 | 3.200 |
Enjoyment | #2676 | 2.600 | 2.600 |
Overall | #2953 | 2.689 | 2.689 |
Presentation | #4024 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Puzzle game with dice
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very good idea. Original and interesting. One could To develop this game even better.
Nice concept (I also did a similar die rolling puzzle). The 'decrement the tile by the number' mechanic isn't something I've seen yet today :) I did find it a bit difficult to keep track of what die was on what side, even with the little pull-down menu. I think what you had was okay for the levels in your game, but I think it would be hard to plan out your moves if had any larger levels.
Took me some time to get the concept, but after I did, the game is pretty fun and challenging!
Would love if you can check out my game too. Thanks!
Took me a while to understand the concept. First levels should IMHO teach player the mechanics. I didn't quiet get them, because they were winnable by random clicking. Apart from that I find that game quiet unique, and enjoyable. Would love to see more levels.
Thanks for the feedback! I had mentioned in another post that the first levels were intended to be easy as a means of teaching players the mechanics. But in actuality, they might have been too easy to convey anything. Would love your thoughts on alternate tutorials that isn't a wall of text!
Cool concept and the execution is good. But I felt like the puzzles were really hard.
Tricky, little game! Quite unique, even though I was a little bit confused at the start haha!
Great puzzle game!
Thank you! I just realized how similar our games are and believe it or not, my initial plan was to also make it isometric. Great minds think alike!
I kind of get the mechanics by the end. But this was really confusing without any instructions whatsoever. I feel you could have done a better job of writing instructions on the itch.io page instead of just "get to 0." I stumbled through the first few levels just rolling randomly before I actually got the mechanics, and by the end I was just frustrated.
I appreciate the feedback!
Unfortunately, I didn't have much time to spend on this jam and was hoping that the first few levels would be simple enough to convey the mechanics. In retrospect, I now realize that they might have been TOO simple to convey anything.
When time permits, I'll add clearer instructions to the game page.
Regardless, thanks for checking out my submission!
Added an explanation of the game's mechanics on its itch.io page. Would love your input on it!
This explains it so much better, I was going off the top face versus the one on the bottom. Thanks for listening to feedback!