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(1 edit) (+1)

Oh I like this idea! :)

The background music is actually really really well done - it fits your space theme very well! I also really like how the dice can effortlessly move up and down on the walls. The clean neon-aesthethics in general mix in well with the space background.

I know you probably ran out of time and would have polished it more / given it more levels if you could, but nevertheless here is what I think your game could profit from:
- A cleaner intro / main menu at the start. I think just putting up a dark colored square to let the text stand out would really help a bunch already!
- Some kind of sound system for player feedback (when the player did something right or wrong) would be really neat as well! Maybe a very subtle sound for whenever your dice is turning / when a new side is hitting the ground too. Little things like that can really bring a lot of immersion into a game!

(+1)

Thanks for the feedback.  :)
I really appreciate that you noticed the small detail with the neon-aesthetics, since it was a conscious effort from my part, even if it might seem like a lazy way of doing it.

I like your ideas of having a cleaner intro/outro menu and adding black to the background of the text. And you're totally right that it was mainly due to time constraints that lead to the unpolished nature of such things. I also like your idea of adding feedback to the player for turning the cube. It was also something that I had in mind, but didn't get the time to add it. In that regard, I really liked the feedback that was in your game.