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Lime_x

14
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A member registered Aug 28, 2018

Creator of

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Thanks for the feedback.  :)
I really appreciate that you noticed the small detail with the neon-aesthetics, since it was a conscious effort from my part, even if it might seem like a lazy way of doing it.

I like your ideas of having a cleaner intro/outro menu and adding black to the background of the text. And you're totally right that it was mainly due to time constraints that lead to the unpolished nature of such things. I also like your idea of adding feedback to the player for turning the cube. It was also something that I had in mind, but didn't get the time to add it. In that regard, I really liked the feedback that was in your game.

Yeah, I get what you mean. There's only so much you can achiev in a limited amount of time. I think you did a really good job. :)

Yeah, I get what you mean. I feel like the theme this year was a lot more limited into its interpetation.
Though perhaps it's not meant to be taken literally.

Thanks for checking it out. I get what you mean. I had meant for more levels and better thought out levels, though because I worked on the programming mostly, I sort of didn't have enough time to polish the level design. In general, I think your game looks a lot more polished.

That being said, I'm happy to have partisipated in the jam. :)

Nicely done! Well made and easy to learn. At first I had a little trouble what you mean by "furthest" and "closest number", though after a while I understood what it meant.
The game seems to be a score attack game, though for some reason, I wish there was an end point to it or if the time left would decrease faster with each turn, but that might just be my opinion.

Good job on the game! :)

Well done! I think the concept works pretty well. Though the puzzles are almost a bit easy in the beginning, since the way that they are presented, the early levels leads to just following an algorithm to solve them. That being said, I liked that it got more difficult with later levels.

As a side note, I think Level 16 might be bugged, since I could move through the black blocks and coulnd't move through some other places.

Nice job! Though I didn't find the puzzles to be progressively harder, I think the art and presentation is really well done!

(2 edits)

Though it might be stated in the game already.

Controls are:

 - Arrow keys to move.

 - Mouse to rotate the camera. (the dice will move according to the rotation of the camera)

Try to align the number on the dice with the number on the floor/wall.


Note: Since it was for the game jam, I sort of got short time for the level design and only designed 4 levels as proof of concept. But I found it really fun to just roll around with the dice and could be challenging to align the numbers, the first levels are easy and the final level is to test your skills.


Let me know what you think about it! :D


Edit: I also tried to add a cover image, but for some reason it wouldn't upload to itch.io.

Edit2: Just to note, I did not do the skybox for the game. Aside from that everything else is done by me.

Thank you for taking the time looking at my submission. As you mentioned the game wasn't really finished. Due to family and work competing for my attention, I didn't have as much time to work on the game as I had wanted and in the end I just uploaded the game so that I could feel that I had done something, despite not being proud of it. (didn't expect anyone to look at it)
That being said, your video and commentary was really fun to watch and made me really happy. :)

Thank you for your kind words.
While the game has some flaws, your words warm my heart. :)

The game is quite interesting. I especially like when you have to coordinate using the ball and rectangle to solve the puzzle. The music also fits the atmosphere. The levels were varied in the design, which felt nice. Though sometimes, I felt that the ball was a bit too slow, which hindered the pace.
Over all, I think it's nicely done. :)

Thank you for the kind words and for trying out my game. :)
Art is definitely not my strong side, so I'm glad to hear I got something kind of right.^^
You're right about the game lacking both sound effects and music. I had some idea of making the music procedural, becoming more intense as more of the forest started to burn up. But that was a bit too ambitious.

The idea of having houses among the trees is quite interesting. I'll take it into account if I decide to continue on the project.
Oh, and I'll definitely check out your game too. :)

Thank you for playing. :)
You're right, I didn't have enough time to fix a few bugs, that unfortunately made the game too hard.
Though in a way it could be viewed as being in line with the theme of being out of control. ;)

Thanks for playing the game. :)
I also thought of the twin stick shooter mechanic, but work got into the way, so I didn't have time to polish the game.