Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The text was white on blue. Bright colors don't go with bright backgrounds or if you understand this a bit better: Not cold on cold or warm on warm. And if the beeples do everything, why bother as player to do anything? Also, rethinking now, I didn't even see any form of the jam's theme within the game - that missed me completely.

A few tutorials on colors should be enough to set you up for the future. Even I don't understand the ful spectrum but there are awesome color palettes that do the majority of job for you.

I stil think the game has potential. Going for some form of visual simulation story telling with barely needed player input.


Stay crunchy.

Well, it's a sim game, largely inspired by Ant sim and Pikmin. In Ant Sim, you don't really have to do anything but you can speed up the progress of the game, just like this game. Like sure, you could leave the game running for an hour and let it beat itself, or you could intervene and beat it in 10 minutes, it's up to you.

Also the Beeples are rolling dice every time they decide on a task to do, which is like every 30 seconds!

Ah, chances are that I didn't see a dice roll happening since I was zooming around getting all the beeps and boops, heh. I understand the fascination about ant-farms and simulations doing similar things but within the gaming industry rarely a game of that kind makes it out of a niche within a niche. Although I remember a fish-tank game in which you could watch fish, feed them and such things.

If you reform around 'zen' that actually could be a stress reliefer and that might actually be a good purpose for this kind of game.

Stay crunchy.