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Visually pleasing, but I couldn't grasp what to do even with the tutorial. :(

I think you need to reduce the physics simulations if you want players to move stuff around, physics are not reliable for precise stuff like placing these chips inside of marked zones.

Thanks, It doesnt have a tutorial, there is only a single level after the explanation.  

I am semewhat new to unity so i used what i thought was easy and fast, physics. If you have suggestions to do it better i would apreciate them. 

The goal of the game is getting the highest score possible. Im planning on improving this by adding some levels with thought and a score to beat An arcade mode will replace the current "level" where pieces will be random and you try to get the highest score.

Again, thanks for playing and commenting.

Hmm, maybe make the player touch as many chips on the table for them to count toward the score. Maybe have the chips the player touches light up so you can see them.

Another could be something like the game Katamari, where you pick chips up with your dice by rolling into them and then dropping them inside the marked zones for points.

Just some ideas that popped into my head. :D