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(+1)

Really fantastic character designs, animations and music! The gameplay feels nice too. 

The things that are missing for me:

  • Definition of goal. Is it just endless procedural generation on the one map? Would be nice to know how to end the level (unless I just play until I die, in which case maybe add some tracking of "best run" or something).
  • Some narrative! I want to know who these characters are and why they are doing what they're doing. They are really cute!
  • Sound effects - it feels a tiny bit flat with no bullet, enemy,  or collision SFX.

Great job on this, it has a lot of personality!

Thanks for the feedback! In regards to the goal: the game does have a set length to it - after you survive 9 consecutive rounds, the final boss shows up, and if you beat the boss then you win the game. The music you hear corresponds to which level you're in (level 1 is rounds 1-3, level 2 is rounds 4-6, and level 3 is rounds 7-9 plus the boss). After each round, you can get a random powerup item by interacting with the poker chip character who appears at the centre of the room.