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Thanks for the critical feedback and not being an ass about it! Been seeing some rough comments on some friends games recently.

Unfortunately for the jam I stored all the little guys under one collider, so that's why moving around as one was difficult, I'd considered leaving dead bodies moving with the player but it was too awkward, as I flesh out the idea I'll improve solo collisions.

As for the position change I've already made levels that force the player to use them to cut all the grass but alas it was past the deadline.

(+1)

No worries!

You could make three formation types (based on the number of living party members), which each have their own set of directions and movements, collisions, etc. But that would probably have taken ages to implement, so for a jam game, your method worked fine! Carrying around corpses definitely seems like it would be awkward, so you probably made the right call with your available solutions.