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(2 edits) (+1)

To be very honest, this feels more like a playground than a game. There isn’t much incentive to win as there isn’t enough punishment when you lose. With that being said, the animations are gorgeous and have a lot of feel to them. The combat is really fun and the attacks are all unique and different from one another. I'd honestly prefer if it were endless.

(+1)

Yea I spent way too much time specifically on the core gameplay and only implemented a win/lose condition at the very last minute, going endless probably would have been the better approach.