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[vitor.]

324
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6
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A member registered Mar 31, 2022 · View creator page →

Creator of

Recent community posts

The only thing that ruined it were the SFX, other than that, it's fine 👍

Cool story! Just wish it were a bit easier to understand what to do at the start

Making trick shots was really fun, but some hazards could've made things more interesting!

he's best boy

❤️

I worked really hard on the art, so I'm glad you liked it!

Thank you for playing!

Thanks for playing!


That's the first issue I'll try to solve if I do make a post-jam version.

Thanks for playing!


Godot physics can be a bit silly sometimes.

I had planned an prologue level that teaches the very basics, but we were running low on time.


Thanks for the comment!

Glady you enjoyed!

That's an issue that we discovered on the QA phase, I had an idea for a fix but didn't have time to implement.


Thanks for playing!

and upwards!

You're meant to hold X and hold an arrow key to scale in the direction you want.

Glad you liked it!

Thanks for the comment!

You get a star for that

Thanks for playing! Yup, that's intended!

This game's amazing! I don't really have much to say because it's pretty much perfect in every aspect, except...


There are way too many levels, which would be fine if this wasn't a gamejam so I didn't actually beat it all the way to the end, but got as far as I could, other than that, I really love this! It could easily be released on Steam as is.

Really creative! Although a bit confusing, mainly because the blocks don't actually indicate what they do.


Art is nice! And the setting is interesting. Could make a nice mobile game!

Good art and good music! but...


The execution could be better, moving windows felt more like a chore, they are way to finnicky to work with.

I really enjoyed this! Great graphics, music, SFX, puzzles... It's the full package! The only thing I'd change is making the player's collision a square, other than that, I think this could be a full game on steam!


Great job!

A cool idea, just needs more development.


There wans't much to do other than to move around in space, it would've been really cool if you could get scraps while in the gameplay section to expand your ship.

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So many papers please! vibes, also a really cute idea! The music is pretty chill and the graphics (although there are mixels) are really nice! Probably one of the most unique games so far!


I kinda hard to tell what scale a luggage is from the scale graphics and some items are kinda difficult to discern, 15 levels is also a bit too much imo.

Cool idea! Just needs more polish and a bit more difficulty, for example, the shapes could also get a random rotation.

Glad foi enjoyed playing! Good luck with the jam!

Thanks a lot for playing and also for the pretty lengthy comment lol

Thanks for playing! Love the art for your game btw!

Noone has mentioned the easter egg yet, damn

Thanks!

I understand the start being confusing, I tried to make it as intuitive as possible to not have a wall of text

Glad you enjoyed!

It was at the cost of the codebase being a mess lol

I wish lol

thanks for playing!

Do you mean the mid boss fight is too slow or that the boss fights are mid?

I only polished it this hard because of u lol

Brigado

This was really weird, took me a bit to understand what was actually happening

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You can resize it in settings by pressing ESC!