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(+1)

(Josh)

Love seeing the Godot representation!

I'm not really into bullet hell sorts of games, so it seemed to me like there were multiple points where I had little to no chance to dodge the enemies; perhaps someone more skilled than I would have done better. There was also one attack (the blood drops, I think) which didn't seem to do any damage to me at all.

The music was quite fun and catchy!

It took me awhile to notice the little die in the lower left corner and connect that to the attacks which were happening on screen.

The UI looked great, though. I also liked the tileset art and the squishy animation. It added to the whimsy (in addition to, I imagine, being faster to create).

Overall, nice job!

(+1)

thanks! the squishy art was due to time constraints lol. also yeah two attacks were actually not balanced well and sort of unfair as i run out of time to balance them! and the soda rain (or blood drops as you call them) randomly broke and stopped doing damage :\.