Thanks for playing and for the feedback!
A few people have mentioned the colliders in the spikes now, so that’s definitely something I’ll take a look at next time. With the menu, yes I was having trouble with unity on that one. It worked fine on PC but the WebGL has weird navigation issues.
It was my first time trying out proc gen, so I’m not surprised that there were a few bugs with it like spikes inside walls. I am quite surprised that you got dead ends though, as I never did in my testing. You should be able to use the jetpack ability (shift/RT) to get back up from any big drops. Perhaps you didn’t know about the jetpack ability because you couldn’t see the controls screen? Or were there completely enclosed dead ends?
Thanks for playing!