Sorry you are having trouble with it! Unfortunately it seems that there are some bugs in the WebGL export that I didn’t get time to test and fix. Thanks for trying to play anyway!
Nat1Wizard
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Thanks for playing! A couple people have mentioned the spike hit boxes now, so that’s definitely something I’ll keep in mind in the future! It was my first time trying out proc gen, so I’m not surprised there were a few bugs. I originally planned on making the terrain destructible with a bomb ability to reach some of the enclosed gems, but just ran out of time in the jam.
Thanks for playing!
Thanks for playing and for the feedback!
A few people have mentioned the colliders in the spikes now, so that’s definitely something I’ll take a look at next time. With the menu, yes I was having trouble with unity on that one. It worked fine on PC but the WebGL has weird navigation issues.
It was my first time trying out proc gen, so I’m not surprised that there were a few bugs with it like spikes inside walls. I am quite surprised that you got dead ends though, as I never did in my testing. You should be able to use the jetpack ability (shift/RT) to get back up from any big drops. Perhaps you didn’t know about the jetpack ability because you couldn’t see the controls screen? Or were there completely enclosed dead ends?
Thanks for playing!
Thank you! The music came from a composer called Sirkoto51 on FreeSound, I just thought it was too good not to use (and didn't have time in the jam to compose myself haha). I definitely thought about the idea of decreasing health when ships got past but you are right that it made the difficulty curve go way up so I ended up scrapping it. I might revisit it eventually though and play with ships going past either giving a penalty to health or score. Thanks for playing!
Fun concept overall! I would like to have seen a bit more explanation of how many collectables there were because it wasn't immediately clear to me what 100% meant. Also, it wasn't super clear that I was being killed by the mushrooms on the forest level, so maybe a small tutorial would have helped. Great job overall though!
Nice game! The difficulty curve felt a little off to me at points but it played nicely overall. It could use for some boundaries to the playable area that just auto-restart the level if you go outside them because it is easy to miss the island and end up floating forever. Lots of fun overall though!