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A really creative concept, but the 2D feels like it is fighting me. When going up or down hills it feels like the game should help me stay on it just a bit I guess.

I did like the puzzles and having to swap to different color of dice with higher or lower values forcing me to try all of them, I think making it advantageous to use certain dice to control slipping or to get through a timed gate would be cool too to really reinforce the mechanic.

Thanks for the feedback! Most people didn't like how there were slopes and nothing was doing to the ball as it needed some gravity adjustments and since I had no time to add this feature, since I was mostly worried about coding the menu inputs and ball physics.

Also, nice idea to add some new obstacles to my game! Probably after the game jam ends, I'll improve the game to a new version with new features.