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RollOfTheDice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1274 | 3.412 | 3.412 |
Overall | #1786 | 3.118 | 3.118 |
Enjoyment | #1927 | 2.882 | 2.882 |
Presentation | #2214 | 3.059 | 3.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The velocity and maximum speed of 4-directional movement of the player's ball is dependent of the type of Dice used.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Presentation is amazing, rated quickly for the jam and will play more later. Good work!
the control was smooth but the 2D move with a 2.5D view was a bit annoying to me.Cool game overall.
Good mechanic! I played like 10 levels and get the feeling of using different kinds of dice for different speeds. It could be better if you can reinforce this feeling. For now, I can only pass the trap using the specific dice. Another point is that the 2.5d doesn't correspond with the 2d move. I hope the game will be better cuz it's fun.
nice idea
I gave it 5-5-4 for the ratings. It is SO GOOD FOR ME :D
The art and audio is more than decent. Mainly, very cool idea overall! I love how you have to be so strategic with the dice roll selection to compensate for the mastery over the movement of the ball. And you don't just let the player go on full easy mode the whole time (by using the cyan dice the whole way, with lowest values which makes precise movements a lot easier). Instead, you apply a lot of dice color checks along the levels.
I do have some suggestions with some stuffs though (they feel like nitpicks, but I seriously love this game and I think these might improve it):
1. Quality of life changes:
2. Possibility of speedrunning support:
I think the game has a lot of potential for setting up speedruns. It's just a game jam so I understand if these are too much, of course. After all, speedrunning often requires a decent amount of players in the community to actually be worthwhile to most developers. But again, these are just suggestions of simple features that can be added:
Hopefully I wrote that whole mumbo jumbo essay clear enough. Once again, I really loved your game!
P/S: I couldn't give live commentary due to not being able to stream, sorry
A fun twist on the idea of using dice to control speed although I would probably make some parts of it more forgiving since sometimes I didn't even know how I died. Still well executed idea with a lot of interesting and unique levels.
Solid game. Good job.
Looks nice, sounds nice, plays... well I have two small issues with the game - it's a very precise platformer and the spin on it is that the movement gets somewhat randomized and that might elevate the difficulty level so much. The second thing is that it's sometimes hard to see, where you will fall, and which floor parts will support.
Overall - the idea behind this is cool. I'd just make it more arcade-y, more forgiving ;)
Really good physics-based puzzle with a very nice difficulty progression for a game made in such a short time. Also a first jam entry, wow, great job!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it
A really creative concept, but the 2D feels like it is fighting me. When going up or down hills it feels like the game should help me stay on it just a bit I guess.
I did like the puzzles and having to swap to different color of dice with higher or lower values forcing me to try all of them, I think making it advantageous to use certain dice to control slipping or to get through a timed gate would be cool too to really reinforce the mechanic.
Thanks for the feedback! Most people didn't like how there were slopes and nothing was doing to the ball as it needed some gravity adjustments and since I had no time to add this feature, since I was mostly worried about coding the menu inputs and ball physics.
Also, nice idea to add some new obstacles to my game! Probably after the game jam ends, I'll improve the game to a new version with new features.
Interesting concept and liked that the current level is saved, I think making the death border a bit more forgiving could be better as sometimes I died even though it felt I was still on the platforms. Good game though!
Thank you for your feedback! I can see as to why some people had trouble with the death border being too strict and one mistake = ball fading out. Next version, I'll try to expand the floor surface to make things easier for the player.
i like idea of different speeds every time you roll! makes for a unique experience each try! well done