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JoaoCupido

199
Posts
38
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A member registered Jul 11, 2022 · View creator page →

Creator of

Recent community posts

(1 edit)

Thank you so much!

Awww thank you! :)

I'm glad you liked the difficulty curve, that was one of my main concerns.

Thank you for your feedback! It was very detailed, and I thank you for that!

1. I see that you can open your game fullscreen, to which I'm almost 100% sure I set the game project to not being able to fullscreen,. How did you even do it? Was it in HTML or Windows executable?

2. I tried to add dynamic force to how far or how close was the mouse to the lover, but couldn't make it in time. 

3. The soulmate has a forgive radius that attracts hearts when entering that radius. That's something I noticed I needed to implement during playtesting, for a more forgiving and relaxing game.

4. Define more about the "invisible walls"; is it about the collision heart to certain objects like big mushrooms and greenhouses?

5. The game mechanics, along with level select, were actually a last second implementation, so I understand that there should be a better way to implement. Also, there was supposed to be a results screen menu that could go back to level select, restart the level or go to next level, but ended bugging the whole game, and was scrapped.

Once again, thank you for putting the effort and share the much needed feedback to me!

:)

Even when I try to purposefully lose the game, I still won.

Still, I loved your idea and planning behind the game development!

Love the concept behind the game and the design aesthetics!

The only thing missing was more variety, either by level concept or gameplay-wise (more enemies, addition of power ups, etc.).

Still, a great and solid game!

Really nice!
The design of the game is so good, along with the music and audio aspects of the game.

The gameplay was quite simple and very easy to understandand!
What a lovely game!

Couldn't stop laughing while playing the game and choosing the options given.

Love the game design, the sounds and the music! Gameplay was quite intuitive and nicely balanced.

Love the idea behind the game. Did you get inspiration from Stardew's Valley fishing mechanic?

Even though it had no music, sounds and needed some background design (maybe a pattern or gradient), I enjoyed it!

Needed some adjustments in terms of gameplay, such as being able to see where was the finish line or how to combine with glue.

Still, I enjoyed it!

Now that makes much more sense! If so, maybe a small warning or tutorial could be helpful in these kinds of situations.

I'm still confused about the Evil Connor level, where I just simply can't understand how to win that. Also, there's no visual indicator about losing lives when hitting obstacles or enemies.

The controls and camera were a bit difficult to adapt, but it's still very playable.

Still, I enjoyed your game!

I had trouble at the beginning and I'm still a little bit confused about the rules. Still, I reached almost the end, when suddenly I had no more squares to move and still needed 1 more to finish the final word.

Still, a really good concept and a unique twist to the game!


Love the idea, gameplay and aesthetics of the game! I had a great time playing it, while still learning and understanding what to do, without needing a tutorial or help!

This situation is now resolved with the new version enhancement. If there's any errors, please let me know!

That's not good... Is there any error information on screen? If not, could you please explain more about how to recreate step by step?

Adorable game! Maybe some more features for cats and a "quality of life" changes in terms of the buttons being at max leveled up. Loved it!

Voted and submitted! Here's mine; hope you enjoy it! https://itch.io/jam/brackeys-8/rate/1678682

Just needed some polishing on the gameplay and difficulty, since I was stumbled on the first try.

I'm glad you liked it! I retried Level 3 and it's possible to finish. May I ask you as to where/why you got stuck?

I meant that your game is quite polished and so complete!

Thank you so much! <3

I rated and commented your game! Hope you like mine! https://itch.io/jam/wowie-jam-4/rate/1661898

Just needs more polishment in terms of gameplay and sounds.

Still, a really simple and great game!

Rated and commented! Here's mine; hope you like it! https://itch.io/jam/wowie-jam-4/rate/1661898

Love the graphics and the gameplay! Like the other comments suggested, needs some adjustments on the player's controls and lacks sounds.

Still, a really good-looking game!

Very simple to play and easy to understand! Just needs some more polishing on the gameplay, especially on the "open shop" menu part, since I tend to use other alternative hotkeys to close the menu.

Nevertheless, a very good solid game!

This could be needed an WebGl import project to the web page for easier playthrough.

I actually love how there's a risk/reward on choosing to adjust more on the gun or the navigation.

Lovely game!

Simple, but AI sometimes makes things at random that we can't help it and just eventually dies...

Still, a good basis for a great game!

This game is soooooooo underrated holy crap!

At least you tried to make it.

Where's the mistakes?

Maybe needs more contrast on the door, as I thought it was part of the background.

Still, a very solid doodly game!

The only disadvantage was the controls. Maybe add an additional alternative hotkeys for the walking.

Nevertheless, I enjoyed it!

Only problem was the insertion of the theme as a RNG-based teammates and that's it. Still, a really simple solid gameplay and graphics & sounds are great!

Hope you enjoy mine: https://itch.io/jam/wowie-jam-4/rate/1661898

Needed some more help on what each tile does; maybe a functionality or a button to explain what each tile does, like Hearthstone in Arena mode does, where, when picking cards, it shows the text and attributes of those cards.

It's a very solid game, with a hard to play with AI.

There's alot of things to take here, and they are all so good! Just need some improvements on getting more simple, since it was hard the first few times I played. Also, the game lets me put more turrets even when above maximum turrets to put, and when clicking on the shop to buy turrets, the game can also detect the click mouse button as a place turret too.

Still, a really nice and solid gameplay, with alot of things to take in!

Hard on the attacks as it gets a little bit of a stop after using the Z attack.

With some needed QoL changes, such as the shop and the attacks, this is a good game!