Nature is cruel to me. My buildings get wrecked by thunderstorms and I can't seem to build up the steam to get a city going. Love the pixel city vibe it's going for. The idea of having resources spawn randomly somewhere near the building and having the workers walk to them is intriguing. I bet if you added roads for the workers to travel on you'd have the bones of a really cool city builder.
Viewing post in At Nature's Mercy (GMTK Game Jam 2022) jam comments
Nature can definitely be cruel at times!
In the future, I'd like to balance out the difficulty and adjust the progression to better suit the random disaster mechanics. Right now, a bad early start can unfortunately doom the rest of the game.
Some sort of roadway system is on my list of priorities; although, I'd first need to address the games difficulty!
I appreciate the feedback!