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(+2)

Love the concept. My only issue was that controlling the cursor felt really imprecise and jumpy, which made it hard to avoid running into enemies in a way that was more frustrating than deserved. It probably would have been fine, but since it cost coins every time you hit one, it compounded that frustration. It was also really easy to lose track of the cursor, making it even more likely to run into an enemy by accident. Still, the dice mechanics were really neat and I'd love to have more ways to interact with them, like getting upgrades and perhaps having different types of towers that you can put on each face of a die.

Could you explain what you meant by "having different types of towers that you can put on each face of a die"? Each face of the die already is a distinct tower with different abilities than other faces so what did you mean?

Just like being able to modify what you get when you roll like a six. Maybe that's just upgrading the effectiveness of that tower, or something like Circadian Dice, where you modify the entire face to do different things.

(+1)

We did have an idea for leveling up your towers when you roll pairs, but we didn't have time to implement it for the jam!