Love the concept. My only issue was that controlling the cursor felt really imprecise and jumpy, which made it hard to avoid running into enemies in a way that was more frustrating than deserved. It probably would have been fine, but since it cost coins every time you hit one, it compounded that frustration. It was also really easy to lose track of the cursor, making it even more likely to run into an enemy by accident. Still, the dice mechanics were really neat and I'd love to have more ways to interact with them, like getting upgrades and perhaps having different types of towers that you can put on each face of a die.